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NPC Generator

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Advanced [show]


Mara Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears tan trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her chestnut hair is long and unkept. She has several tiny opal earrings on each ear.

Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Professionalism, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Sculptor

Voice: Speaks with squeezed throat

Attributes [hide]

Mara Mellerelel, Female Elf Expert 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Nemeia Conviction, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time. She wears her blue hair up. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Fisher but believes her peers are too gung-ho.

History: She was born in the north. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and money/treasure

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Nemeia Conviction, Female Tiefling Warlock 3
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)6 (-2) 16 (+3)17 (+3)
Skills Deception +5, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Lerissa Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a well pressed and immaculate suit (or dress). She has no hair. Her eyes are gold and she is always smoking a pipe.

Personality: She has always had a great fascination with Gnomish culture. She is lazy and tries to find solutions quickly.

History: Lerissa was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels kind of lost in life; and gnomish compassion

Flaws: Ugly, Racist, Lazy, Depressed. Bonds: Poor. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Lerissa Ennui, Female Tiefling Fighter 8
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Tawna Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'2" and wears a fancy white dress. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a font of random trivia from the lore and stories she has discovered

History: She was born to loving parents in a slum to the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Servant work with an outfit from a few towns over. Servant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Servant job and began her own company from there.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Bonds: Attractive, Guardian, Poor, Job, Criminal record. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Tawna Copperkettle, Female Halfling Ranger 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)7 (-2) 10 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Silent In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear brown clothing when she does not wear armor. She wears her black fur down. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She plays an instrument quite well.

History: Born in the east to a Mayor, Silent learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and balancing her hectic life and new mayor responsibilities is difficult

Ideals: Joker, Artistic. Flaws: Greedy. Bonds: Attractive, Job, Enemies. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Silent In Woods, Female Tabaxi Barbarian 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp. 1 Antitoxin.


Social Check DCs

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