Synthrin Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. She has dyed her greying brass crest a little too much giving a sharp brass color. Her face is covered beneath a completely black helmet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Synthrin and her spouse have recently divorced.
Motivation: An old rival family wants her found; and she is greedy
Ideals: Professionalism. Flaws: Antagonistic, Ugly. Bonds: Rich, Family. Occupation: Slave Trader
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
Possessions: 2000 gp. 1 Minor magic item.
Joan Shelly, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her crossbow. She wears her brown hair up in a very large beehive style do. Her eyes are brown and beady.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Through the years after Joan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Joan's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Joan and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Vrondiss Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. He wears a deerstalker hat to hide his balding. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Detective, who enjoyed hunting, Vrondiss was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Butcher.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 79 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 120 pp. Large well-done wool tapestry (500 gp). Old masterpiece painting (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears his cinnamon fur up. He has a dull look in his blue eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Bonds: Attractive, Mentor, Nature. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 26 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 600 gp.
Riswynn Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, she is an attractive figure. She prefers to wear brown pants and tee shirts. She wears her brown hair down. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Riswynn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Gifted from a young age, Riswynn studied abroad. Like her father and her brother before her, after school she went straight into learning to become a Marshal. She has achieved small success as a Marshal.
Motivation: Expand her business; and to be a assassin again
Ideals: Gifted. Bonds: Attractive, Enemies, Family, Job. Occupation: Marshal
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2200 gp. Fiery yellow corundum (600 gp). Red spinel (60 gp). White opal (600 gp). Blue star sapphire (600 gp). Amethyst (60 gp). Sard (40 gp). Fiery yellow corundum (600 gp). 1 Minor magic item.
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