Flask Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of his god around his neck, and a flail on his belt. He has gray fur. His skin is flawless and his blue eyes scan people very quickly.
Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid
Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Junk Dealer
Voice: Squeaky
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 120 pp. Golden yellow topaz (1400 gp). Star rose quartz (40 gp). Carnelian (40 gp). Zircon (40 gp). Peridot (40 gp). Rock crystal (40 gp).
Drusilia Boleem, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a yellow poncho over her likewise colored trousers and shirt. She is bristling with hidden weapons, mostly tridents and spears. Her white hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.
History: She was born several months after her mother was called into army service. Drusilia was born on a far western desert where she grew up under the tutelage of her mother, an expert Sailor. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Military, Immigrant. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Half-Plate.
Smoking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her fur is lavender and curly. Her eyes are a pleasant blue.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot resist a sob story and will often dote over anyone who has one.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She has worked as a Herbalist like her mother before her.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Joker, Philantrophist. Bonds: Attractive, Military, Job. Occupation: Herbalist
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 17)
Armor Class 13
Hit Points 117 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 8000 gp. Chrysoprase (20 gp). Blue quartz (5 gp). Tiger eye turquoise (5 gp). Red-brown spinel (120 gp). Star rose quartz (20 gp). Red garnet (120 gp). Star rose quartz (20 gp). Jasper (20 gp). Moss agate (5 gp). Rock crystal (20 gp). Red garnet (120 gp). Rose (20 gp). Red-brown spinel (120 gp). Malachite (5 gp). Aquamarine (300 gp).
Ghaliver Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His silver hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He has achieved small success as a Shepherd.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Bonds: Slave, Job, Poor, Immigrant. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 98 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Dwarven, Ignan
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 800 pp. Cloth of gold vestments (80 gp). Silver comb with moonstones (400 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (6000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (1300 gp). An abacus with copper, silver and gold markers (80 gp). Jeweled electrum ring (6000 gp).
Pogranix Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a glaive. Her crest is red and curly. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Ruler and was forced into it by her family; and marry her sister to traveling adventurers
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Slave, Family. Occupation: Ruler
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 4 (-3) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Smoky quartz (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
