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NPC Generator

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Advanced [show]


Aline Wentworth, Female Human [Permalink]

Personal [hide]

Description: 4'11" and muscular, this western woman wears a brown tunic with black highlights, and long blue pants that bunch up around her shoes. Her long golden hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to loving parents in a slum to the west. Her first spouse was a Sailor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Sabotage a competitor; and wants to raise her children well

Ideals: Athletic, Gifted, Fighting. Bonds: Poor, Family, Job. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Aline Wentworth, Female Human Cleric 10
Medium (4'11") Human, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 27 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1300 gp.


Social Check DCs


Loopmottin Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair, when down, is lengthy. She wears crescent spectacles with a black brim.

Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.

History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.

Motivation: Further expansion of business; and marry her brother to traveling adventurers

Flaws: Antagonistic, Selfish. Bonds: Nature, Family, Job. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Loopmottin Pilwicken, Female Gnome Commoner 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 37000 sp. Azurite (11 gp). Silver pearl (110 gp). Deep green spinel (110 gp). 1 Minor magic item.


Social Check DCs


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a long auburn beard with little hanging trinkets. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Terse, Racist, Shy. Bonds: Mentor. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Crampernap Musgraben, Male Gnome Cleric 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 17 (+3)18 (+4) 10 (+0)11 (+0)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Auran, Sylvan, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Leaf Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His cinnamon fur is greasy and uncared for. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Leaf was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and retire the richest man in the west

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Leaf Shore, Male Tabaxi Paladin 5
Medium (6'2") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 10 (+0)7 (-2)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Donaar Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light black in addition to tight pants. His crest is gold and curly. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a small toy that he constantly fidgets with.

History: Donaar was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Spice Merchant.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Persistence, Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Job. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Donaar Qyxpahrgh, Male Dragonborn Wizard 7
Medium (6'1") Dragonborn, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 900 gp. Silver pearl (130 gp). Rhodochrosite (16 gp). Alexandrite (900 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs

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