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Advanced [show]


Nuthra Shestendeliath, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears professional attire. She wears her black crest down. Her half smiles and red eyes are beguiling and draw you in.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Disciplined, Justice. Bonds: Attractive, Military, Family. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Nuthra Shestendeliath, Female Dragonborn Aristocrat 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 8
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +1 / 3d4-2, Grapple +3

Possessions: 1700 gp. Deep green spinel (70 gp). Citrine (30 gp). Obsidian (13 gp). Chalcedony (30 gp). Chrysoprase (30 gp). Onyx (30 gp). Rich purple corundum (600 gp). Eye agate (13 gp).


Social Check DCs


Shivering Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a pastel costume with the symbols of death on his torso. His gray fur is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Athletic, Philantrophist, Fighting. Bonds: Religious, Rich. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shivering Fang, Male Tabaxi Fighter 2
Medium (5'7") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)6 (-2) 13 (+1)17 (+3)
Skills Intimidation +5, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gardain Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. He wears a feathered hat to cover his moderate length brown hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gardain was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his son.

Ideals: Athletic, Disciplined, Professionalism. Bonds: Attractive. Occupation: Tanner

Voice: Speaks through clenched teeth

Attributes [hide]

Gardain Stoutale, Male Dwarf Barbarian 12
Medium (4'4") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 129 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 300 pp. Hematite (15 gp). Tourmaline (150 gp). Red-brown spinel (150 gp). Alexandrite (800 gp). Freshwater pearl (15 gp). Moonstone (70 gp). Emerald (800 gp).


Social Check DCs


Mara Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She wears rags and sports a simple walking cane, marred by sweets. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise green.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Energy wise she seems alert and responsive.

History: She was born at the edge of vast desert. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion.

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Mara Cithreth, Female Elf Wizard 2
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)8 (-1) 16 (+3)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Alice Barclay, Female Human [Permalink]

Personal [hide]

Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. Her hair is silver and curly. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.

History: Alice was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Body Guard

Voice: Spits words with contempt

Attributes [hide]

Alice Barclay, Female Human Monk 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 30 gp.


Social Check DCs

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