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NPC Generator

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Advanced [show]


Osco Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear white tank tops with red pants. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Osco would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Mortician, his mother struggled to pay the bills. When Osco reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Military, Poor. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Osco Littlefoot, Male Halfling Adept 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1300 sp.


Social Check DCs


Hadwisa Denholm, Female Human [Permalink]

Personal [hide]

Description: She stands about 4'8" and wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. Her left hand appears badly burned and disfigured. She keeps her brown hair in a pixie cut. She has brown eyes and a grey hat with a tan feather.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Persistence, Entrepeneur. Bonds: Adventurer, In love. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Hadwisa Denholm, Female Human Expert 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp. Chrysoberyl (100 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Akmen Knack, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has done his best to style his dark red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Akmen's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Akmen Knack, Male Tiefling Druid 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Howard Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. His deerstalker hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Bather and found it very stressful. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Job, Rich. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Howard Quickstep, Male Halfling Warlock 16
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Bloodstone (20 gp). Canary diamond (3000 gp). Black opal (700 gp). Golden yellow topaz (700 gp). Malachite (5 gp). Black pearl (700 gp). Fire opal (700 gp). Golden yellow topaz (700 gp). Jasper (20 gp). Deep blue spinel (700 gp). Chrysoberyl (50 gp). Eye agate (5 gp). Rose (20 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Brown-green garnet (50 gp). Star ruby (700 gp). Eye agate (5 gp). Moss agate (5 gp). Moss agate (5 gp). Smoky quartz (20 gp). Alexandrite (700 gp).


Social Check DCs


Grigi Tewksbury, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears light armors faded through time and improper care. She sports silver long hair. Her face is covered beneath a completely black helmet.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She believes the world needs to unite to get rid of orcs once and for all.

History: Sold as a small child to a brothel owner, Grigi was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to protect her home

Flaws: Ugly. Bonds: Enemies, Mentor, Guardian. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Grigi Tewksbury, Female Half-Orc Expert 2
Medium (4'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)14 (+2) 16 (+3)8 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Orc, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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