Vrondiss Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. He keeps his long scarlet crest kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.
Motivation: He has decided he is irredeemable; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Immigrant, Criminal record. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 30000 cp. Onyx (60 gp).
Ghaliver Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his red hair. He wears large thick round spectacles.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Ghaliver lived on a farm with his father, near the main road leading to a nearby town. Ghaliver was born on a far northern island where he grew up under the tutelage of his father, an expert Dyer. He left for the north, certain he would find work there.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Immigrant. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome, Aquan, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +1
Possessions: 200 gp. Silver ewer (10 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He has a small bristly mustache and wavy white hair. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Guard
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
Bûth Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears a white tunic with black highlights, and long white pants that bunch up around his shoes. His hair is white, silky, and of moderate length. He has a dull look in his amber eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Bûth hails from a village terrorized by gnolls. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and revenge
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies, Criminal record. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: Just what you see.
Portia Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She sports white clothing, slightly heavier than average wear. Her red hair is smooth and relatively long. Her gray eyes dart from person to person.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Portia is combative with any and all who dare try her patience in the slightest.
History: Portia lived on a farm with her mother, near the main road leading to a nearby town. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Athletic, Justice. Flaws: Shy. Bonds: Family, Adventurer. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp. Cloth of gold vestments (160 gp). 1 Banded mail.
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