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NPC Generator

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Advanced [show]


Rangrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Sculptor. His skin is also unnaturally pale. With a patchy blonde beard and wild blonde hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has all his life been fascinated with music.

History: Born to a Stableman, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Philantrophist, Artistic. Flaws: Ugly, Mundane. Bonds: Poor, Family. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Rangrim Eversharp, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 250 gp. 1 Everburning torch.


Social Check DCs


Quick Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is black, silky, and of moderate length. His yellow eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Quick was born the youngest of three triplets. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Family. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Quick Of Ebony, Male Tabaxi Wizard 4
Medium (6'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Gormogord Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform, and carries maces. He keeps his blonde hair in a pixie cut. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Hunter business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gormogord took refuge in the old dungeon and found the beat up mace and armor he uses now. He struck the Hunter job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Joker. Bonds: Job, Military, Nature. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Gormogord Silvereyes, Male Halfling Fighter 9
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 57 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 800 gp. Deep green spinel (160 gp). Jasper (30 gp). Red spinel (160 gp). Freshwater pearl (16 gp). Eye agate (16 gp). Jet (160 gp). Zircon (30 gp). Deep blue spinel (900 gp).


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a long golden beard with little hanging trinkets. His hazel eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Henry Law, Male Human Ranger 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 7
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Perception +7, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +1 / 3d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 15000 sp. Chalcedony (50 gp). Sard (50 gp). Pink pearl (50 gp). Alexandrite (300 gp). Blue star sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Munggen, Female Gnome [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a blue and brown handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. Her hair is short and silver. Her eyes are amber and beady.

Personality: Loopmottin speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She never wears the same outfit twice, unless she absolutely has to.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was very strict, and drilled into her lessons on being the perfect lady. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A deep hatred of brigands; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Loopmottin Munggen, Female Gnome Cleric 9
Small (3'6") Gnome, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 27 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)13 (+1) 17 (+3)10 (+0)
Skills Deception +3, History +4
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 20000 cp. Red spinel (70 gp). Tourmaline (70 gp). Eye agate (16 gp). Rose (30 gp). Amethyst (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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