Giselle Shelby, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears brown trousers with yellow and blue striped suspenders. She wears various colorful collared shirts. Her black hair is heavily combed to the right. She wears a mask on her face.
Personality: Calm and collected, she is a well trained Herbalist. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a white middle class family as the only child. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She ran away from her former home and has been making her living as a Herbalist for the past few years.
Motivation: Someone believes her a fraud; and she seems to be bored by most things
Flaws: Mundane. Bonds: Job, Immigrant, Enemies. Occupation: Herbalist
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 11)
Armor Class 8
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (700 gp). Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (70 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
Shivering In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His long beige fur is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born in the north to a Ploughman, Shivering learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Tawna Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses in collared shirts and wears a proper scarf over her head. Her white hair is slicked back into a classic pompadour. Her eyes are likewise green.
Personality: Tawna is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Stableman profession.
History: Tawna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved out south to avoid the crime she committed. She ran away from her former home and has been making her living as a Mason for the past few years.
Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern
Flaws: Depressed. Bonds: Job, Poor, Criminal record. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan, Druidic
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (100 gp). Gold and topaz bottle stopper cork (1500 gp). Gold dragon comb with red garnet eye (1500 gp).
Rangrim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Enemies, Immigrant. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 250 gp.
Mardnab Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. She has a tattooed face.
Personality: She exudes charisma. She is a tour de force of persuasion. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born into a rich family. Cursed with a spirit at a very young age, Mardnab has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants to work out more often; and she has money and likes to spend it
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Rich. Occupation: Sailor
Voice: German accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Elven
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 500 gp. Golden yellow topaz (200 gp). Rose (70 gp). Amethyst (130 gp).
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