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Advanced [show]


Gorbundus Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears black leather gloves, a black jacket, and tight pants. He keeps his long silver crest kept up in a rat tail. His gold eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Apothecary.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Joker. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Gorbundus Pfaphnyrennish, Male Dragonborn Bard 8
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Deception +4, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 2d10+5, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 130 pp.


Social Check DCs


Cloud In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white fur up. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. Cloud enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Junk Dealer, Cloud learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Job, Mentor. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Cloud In Woods, Male Tabaxi Expert 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Alby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his sister; and an old rival family wants him found

Flaws: Sensitive. Bonds: Poor, Family, Immigrant, Nature. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Anthony Alby, Male Human Expert 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Arcana +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Chay Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His hair is brown and curly. This brown eyed westerner is not easily forgotten.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.

History: Chay was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered writing. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Ideals: Artistic. Flaws: Lazy, Disease, Racist. Bonds: Attractive. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Chay Deephollow, Male Halfling Ranger 12
Small (3'2") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 60 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 9
Languages Common, Halfling, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Deep blue spinel (300 gp). Chalcedony (20 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her orange fur is thinning but still full. Her copper eyes are slightly larger than normal.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Windy Grass, Female Tabaxi Rogue 10
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)10 (+0) 12 (+1)18 (+4)
Skills Perception +5, Persuasion +8
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs

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