Salanop Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A 3'1" western woman, she wears a worn and beaten armor. She has brown hair. She has gleaming, smiling green eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born a particularly ugly child, much to the horror of her parents. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: She has passion for adventuring and risk; and doesn't want to be a sailor and was forced into it by her family
Flaws: Selfish, Ugly. Bonds: Rich, Family, Adventurer. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 135 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 700 pp. 1 Minor magic item. 1 Minor magic item.
Quarethon Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his silver crest in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.
History: He was born in a small island village. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Rich, Adventurer, Nature. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 390 gp.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'4", this man wears a fancy red suit. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Performer and was forced into it by his family; and he feels kind of lost in life
Flaws: Depressed. Bonds: Attractive, Religious, Mentor, Family. Occupation: Performer
Voice: Stutters
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +4
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Elama Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a tight fitting yellow shirt and pants. Her brown hair is cut short. Her green eyes are passionate and lively.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is able to make almost anything out of random pieces of junk.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She wants revenge against illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Gifted. Bonds: Attractive, Slave, Criminal record, Enemies. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp. Iolite (60 gp). Jasper (60 gp). Amber (40 gp). Lapis lazuli (9 gp).
Ozyman Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large red mantle and cape that has been intricately interwoven into his violet robe. His black hair and beard is wavy and long. This brown eyed northerner is not easily forgotten.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. Further he is a bit of a stoner and is frequently out of it.
History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ozyman took refuge in the ruined castle and found the beat up flail and armor he uses now. He has worked as a Sculptor like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Athletic. Flaws: Addict. Bonds: Job, Mentor, Nature. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 16 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. Bloodstone (70 gp).
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