Kaladan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large green jacket. He wears his scarlet crest down. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born in the west, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant, Job, Criminal record. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 45 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +2
Possessions: 22000 sp. Blue star sapphire (1200 gp). Malachite (8 gp). Silver pearl (110 gp). 1 Minor magic item.
Jezean Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman sports green clothing, slightly heavier than average wear. Her black crest is unkempt and raggedy. She has a dull look in her gold eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to fit into much smaller and tighter spaces than normal.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Jezean was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Jezean's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 18)
Armor Class 13
Hit Points 43 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
Possessions: 700 pp. Embroidered and bejeweled glove (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). A delicate silver chain set with a tourmaline (10 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Black velvet mask with numerous citrines (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (500 gp). Gold music box (2000 gp). Jeweled gold crown (7000 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (500 gp). A roughly beaten golden orb (140 gp). A delicate silver chain set with a tourmaline (10 gp). Solid gold idol (500 gp). A small bag of saffron. (10 gp). Jeweled gold crown (7000 gp). Silver comb with moonstones (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Cloth of gold vestments (140 gp). 1 Medium magic item. 1 Medium magic item.
Mantus Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is generally shirtless and showing off his tattooed chest. He has dyed his greying silver hair a little too much giving a sharp silver color. His black eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with painting.
History: Mantus lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He became a Marshal soon after.
Motivation: Further expansion of business; and he is greedy
Ideals: Joker, Artistic. Bonds: Family, Job, Rich. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 300 gp.
Mamnen Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in earthy colors with a green and tan handkerchief worn on his right side. His whole body is exceptionally muscular. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are silver and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He never wears the same outfit twice, unless he absolutely has to.
History: Mamnen was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Artistic, Entrepeneur. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 14)
Armor Class 12
Hit Points 126 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Merla High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a red coat over a grey low-cut shirt, and a Stetson hat upon her head. She wears her hair in dreadlocks. This amber eyed southerner is not easily forgotten.
Personality: She hates giants. She views them as having robbed her home of its proper glory. Merla enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Merla hails from a village terrorized by giants. When money was particularly tight she was walking through alleys when she overheard a Brewer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Hedonist. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer
Voice: Spits and sputters
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
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