Wiggan Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and sports red clothing, slightly heavier than average wear. His left leg appears badly burned and disfigured. His hair is golden and very short. His hazel eyes are passionate and lively.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Fletcher in town.
History: Wiggan was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a crush on the local Navigator; and he wants to get laid
Bonds: Job, Immigrant, Family, Has a crush. Occupation: Fletcher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 14 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item.
Ida Heiser, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a grey poncho over her likewise colored trousers and shirt. Her feathered hat is riddled with cuts and holes. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of illithids once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. Ida abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has never given up on her painting dream.
Motivation: A strong sense of loyalty to Halfling people; and to reunite with her old friends
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Adventurer. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2 Alchemist’s fire.
Bune Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple green robe with pastel stripes complete with hood. Her silver hair is slicked back into a classic pompadour. Her red eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Bune is combative with any and all who dare try her patience in the slightest.
History: Bune lived on a farm with her mother, near the main road leading to a nearby town. Bune was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bune decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Marry her brother to traveling adventurers; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Family, Criminal record. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Gold dragon comb with red garnet eye (600 gp).
Three Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. He keeps his long red fur kept up in a rat tail. His eyes are yellow.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a slaver, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Greedy, Impulsive. Bonds: Mentor, Family, Enemies. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 70 pp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). A roughly beaten golden orb (120 gp). Brass mug with jade inlays (400 gp).
Gerald Budd, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Masseuse, Gerald learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Gerald was left his mother's suit of armor and trained in its use and care. He has worked as a Masseuse like his mother before him.
Motivation: Money/treasure; and further expansion of business
Ideals: Artistic. Bonds: Job, Military, Rich. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 130 gp.
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