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Advanced [show]


Ralf Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries a battered morningstar and tarnished sai as well. His golden hair is still thick. This brown eyed southerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Ralf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Painter, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Ralf Shelby, Male Human Paladin 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Boddynock Offund, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a long chestnut beard with little hanging trinkets. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Boddynock Offund, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 8
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)12 (+1) 12 (+1)6 (-2)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adrik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and wears baggy brown pantaloons and a black scarf. He has moderate length chestnut hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: He was born at the edge of vast plains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Rich. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Adrik Dankil, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 14
Hit Points 45 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Brass mug with jade inlays (400 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Silver comb with moonstones (700 gp). Gold music box (3000 gp).


Social Check DCs


Gnarsh Stanton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a white suit, tan shirt, and black tie. He keeps his brown hair in a flapper bob. His eyes are green and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of western immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Bellfounder like his mother before him.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Religious. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Gnarsh Stanton, Male Half-Orc Barbarian 2
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 8 (-1)10 (+0) 7 (-2)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 200 sp. Obsidian (6 gp). Amber (130 gp). 2 Holy water.


Social Check DCs


Karg Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.

History: Gifted from a young age, Karg studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Optimist, Gifted. Bonds: Adventurer, Attractive, Immigrant. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Karg Mitchell, Male Half-Orc Expert 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 14 (+2)8 (-1) 18 (+4)15 (+2)
Skills Athletics +8, Survival +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +7

Possessions: 400 gp. Brown diamond (2000 gp). Amethyst (90 gp). Hematite (10 gp).


Social Check DCs

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