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NPC Generator

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Advanced [show]


Thakrak Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Adventurer. His hair is short and black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Thakrak is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can't help but pocket interesting objects he comes across

History: Born to a pair of adventurers, Thakrak grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.

Motivation: Meet up once more with his childhood friend; and seeks redemption

Ideals: Extrovert. Bonds: Job, Attractive, Criminal record, Adventurer. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Thakrak Clapham, Male Half-Orc Warrior 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)11 (+0) 9 (-1)7 (-2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Dean Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. His silver hair has been sun bleached extensively. His fierce brown eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Mentor, Family, Adventurer. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Dean Winterbourne, Male Human Fighter 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 67 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +6, Nature +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 300 pp. Star ruby (1400 gp). Brown-green garnet (80 gp). Black pearl (500 gp). Freshwater pearl (5 gp). Citrine (20 gp). Moonstone (20 gp).


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a brown and black handkerchief worn on his right side, he is not a threatening figure. He has moderate length chestnut hair. His gray eyes peer out from beneath his top brown hat.

Personality: Ernest wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Ernest hails from a village terrorized by orcs. In his 14th year, his parents were killed by a orcs raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He became a Jeweler soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and seeks redemption

Ideals: Disciplined, Impeccable. Bonds: Criminal record, Enemies, Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Beckwith, Male Human Ranger 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Portia Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is renowned for her bright red dresses and hats. Her red hair is matted, messy, and big. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is calm most of the time but flees social interaction. She has a habit of throwing herself into exceedingly dangerous situations.

History: Portia was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Speaks with lips pursed

Attributes [hide]

Portia Appleblossom, Female Halfling Paladin 6
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp.


Social Check DCs


Rangrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of strength on his torso. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Rangrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Rangrim was born in the east. At a young age he loved to build and create. When Rangrim reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Rangrim Ungart, Male Dwarf Monk 6
Medium (4'3") Dwarf, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Hematite (10 gp). Tiger eye turquoise (10 gp). Fire opal (1000 gp).


Social Check DCs

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