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Advanced [show]


Aldous Harper, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Aldous wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Religious. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Aldous Harper, Male Human Warlock 6
Medium (6'3") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 800 gp. Banded agate (9 gp). Lapis lazuli (9 gp).


Social Check DCs


Gerard Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich southern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Optimist, Logical. Bonds: Attractive, Rich. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Gerard Beitz, Male Human Commoner 11
Medium (6'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 59 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1600 gp. Star ruby (1300 gp). Smoky quartz (70 gp). Onyx (70 gp). Amethyst (110 gp). Sard (70 gp). Black pearl (1300 gp). Emerald (1300 gp). Sardonyx (70 gp).


Social Check DCs


Millicent Washington, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a robe, a symbol of the sun god around her neck, and a halberd on her belt. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She is very pretty but has cold, dead eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.

History: Millicent was born with her mother's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Fighting, Athletic, Optimist. Bonds: Attractive, Adventurer. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Millicent Washington, Female Human Cleric 2
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Anselm Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: A powerful wizard made him what he is. Cursed with unlife at a very young age, Anselm has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and many orcs want him driven away

Flaws: Ugly, Sensitive, Hedonist, Disease. Bonds: Poor, Mentor. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Anselm Burrows, Male Half-Elf Cleric 5
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)9 (-1) 18 (+4)14 (+2)
Skills Insight +7, Survival +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 700 gp.


Social Check DCs


Oriff Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in earthy colors with a grey and violet handkerchief worn on her left side. Her feathered hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Apothecary, and she later adopted a second daughter.

Motivation: A rival would like her out of the picture; and her spouse's relatives view her with great suspicion

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Oriff Stoutale, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)13 (+1) 8 (-1)11 (+0)
Skills Acrobatics +6, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +2

Possessions: 40 gp.


Social Check DCs

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