Kelter Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears an entirely red suit with grey socks and a vest with buckled shoes. He wears a Stetson hat to hide his balding. He has several tiny opal earrings on each ear.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kelter took refuge in the large cave and found the beat up bastard sword and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He has money and likes to spend it; and he is content
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich, Nature. Occupation: Jeweler
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.
Beatrice Bristol, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. Her white hair, when down, is lengthy. Her eyes are violet and she is always smoking a pipe.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Energy wise she seems alert and responsive.
History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To protect her home; and to end her boredom
Ideals: Philantrophist, Professionalism. Flaws: Mundane. Bonds: Mentor, Guardian. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: White pearl (110 gp).
Torbera Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She prefers to wear grey pants and tee shirts. She has a hunchback. She has golden hair. She wears round tiny glasses practically rammed into her face.
Personality: Prone to second guessing herself, she comes off as nervous. She uses divination through singing.
History: She was raised in a island tribe. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and to be a glassblower again
Ideals: Gifted, Logical. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp.
Gimûb Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man tends to wear a large white jacket. His clothes are grease stained in places. He has brown hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Gimûb grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly, Emotional, Shy. Bonds: Poor, Immigrant, Adventurer. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Jade (110 gp). Banded agate (7 gp). Golden yellow topaz (300 gp). Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.
Elama Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is lengthy and is close to two feet long. This hazel eyed easterner is not easily forgotten.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Elama is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Armorer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Slave Trader.
Motivation: Money/treasure; and to end her boredom
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Family, Job, Rich. Occupation: Slave Trader
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
