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Emmeline Yeardley, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her tied-back hair is auburn. Her eyes are a pleasant violet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. Emmeline liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Painter

Voice: Soft and mumbly

Attributes [hide]

Emmeline Yeardley, Female Human Paladin 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 112 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2200 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp).


Social Check DCs


Agatha Melancon, Female Human [Permalink]

Personal [hide]

Description: She wears a brown wide-brimmed hat and brown clothes, and carries sais. Her red hair is cut jaggedly and amateurishly. Her eyes are likewise gray.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Agatha is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She has been saving her money to try and buy her brother's freedom.

Motivation: Marry her brother to traveling adventurers; and a deep hatred of brigands

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Enemies. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Agatha Melancon, Female Human Paladin 3
Medium (4'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)7 (-2) 16 (+3)14 (+2)
Skills Investigation +0, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 19000 cp.


Social Check DCs


Gildmak High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gildmak took refuge in the large cave and found the beat up crossbow and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he wants revenge against drow

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Gildmak High-hill, Male Halfling Sorcerer 4
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)9 (-1) 15 (+2)14 (+2)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Burgell Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His golden hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 8 years old his parents immigrated from the south. In his 17th year, his parents were killed by a orcs raid, leaving Burgell alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and a deep hatred of orcs

Flaws: Terse. Bonds: Adventurer, Immigrant, Enemies. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Burgell Fiddlefen, Male Gnome Cleric 2
Small (3'8") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills Insight +5, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 240 gp.


Social Check DCs


Yebe Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She has wavy brown hair. Her face is scarred and worn.

Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the west to a Marshal, Yebe learned a great deal about her father's area of expertise. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Marshal job and began her own company from there.

Motivation: She has decided she is irredeemable; and expand her business

Flaws: Ugly. Bonds: Guardian, Criminal record, Job, Family. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Yebe Musgraben, Female Gnome Warrior 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Darkwood Shield.


Social Check DCs

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