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Advanced [show]


Einkil Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'4", this man wears grey trousers with pastel and green striped suspenders. He wears various colorful collared shirts. His brown hair is lengthy and is close to two feet long. He has amber eyes and a grey hat with a pastel feather.

Personality: Calm and collected, he is a well trained Stableman. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Immigrant, Adventurer. Occupation: Stableman

Voice: French accent

Attributes [hide]

Einkil Fireforge, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)12 (+1) 16 (+3)10 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 370 gp.


Social Check DCs


Azgrom Bradley, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His black hair is lengthy. He wears a mask on his face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Azgrom was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Azgrom's father didn't care for him much, and the feeling was mutual. He struck the Dilettante job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a shoemaker again

Ideals: Professionalism. Flaws: Mundane, Antagonistic. Bonds: Job. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Azgrom Bradley, Male Half-Orc Warlock 6
Medium (6'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Birel Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a long, yellow, dusty cloak. Her red hair is braided into rings. She wears a mask on her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Birel took refuge in the old dungeon and found the beat up spear and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Bonds: Job, Rich, Nature. Occupation: Shoemaker

Voice: Thin and wheezing

Attributes [hide]

Birel Aloro, Female Half-Elf Rogue 4
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 17 (+3)12 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Bolhild Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'10". She wears a robe, a symbol of luck around her neck, and a scythe on her belt. Her blonde hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When she was but 8 years old her parents immigrated from the north. Bolhild was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Farmer. She left for the north, certain she would find work there.

Motivation: She is a bit of a kleptomaniac; and to prove her worth to the world

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Bolhild Battlehammer, Female Dwarf Warlock 4
Medium (3'10") Dwarf, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Moonstone (20 gp). Bloodstone (20 gp). Lapis lazuli (5 gp). 1 Hourglass. 1 Superior lock.


Social Check DCs


Sun Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple white line shooting up and back down, and he perpetually has his hammer ready. He wears a colorful flower in his red fur. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Sun Grass, Male Tabaxi Ranger 9
Medium (6'8") Tabaxi, Lawful Evil (CR 9)
Armor Class 15
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Infernal
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1800 gp.


Social Check DCs

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