Spring Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel tunic with tan highlights, and long yellow pants that bunch up around her shoes. Her attire stands in sharp contrast to her sickle, which is beautifully polished and possesses an ornate carving of a cross on it. Her white fur has been sun bleached extensively. Her eyes are likewise yellow. Her teeth are white and perfect.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born blind and as such lacked many opportunities for work. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new bowyer responsibilities is difficult
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: German accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
Quespa Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her scarlet crest is still thick. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a minor phobia of water and hates getting wet.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has recently gotten a pet goose that steals things from people.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Criminal record, Slave. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp. 1 Minor magic item.
Sarah Hampton, Female Human [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with black socks and a vest with buckled shoes. She has slicked back blonde hair. She wears an eyepatch.
Personality: A skeptical and narcissistic woman, Sarah's first love is herself. Her second love is also herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She hasn't been sleeping well lately.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 10)
Armor Class 13
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: Gold dragon comb with red garnet eye (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Brass mug with jade inlays (400 gp). Carved bone or ivory statuette (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Dynamic Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her black fur, when down, is lengthy. She has a dull look in her amber eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born in the east, but her parents moved at a very young age to the north. She helped her father out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and nothing but the best is good enough for her
Ideals: Impeccable, Opinionated. Flaws: Ugly, Insane. Bonds: Immigrant, Job. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 61 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Coral (100 gp). Malachite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nogu Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears just a white suit. Her black hair is drawn into a tight pony tail with a skull scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She likes to make people angry or surprised. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nogu is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nogu took refuge in the large cave and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and she would like to get married and retire
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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