Drogo Trowbridge, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He is an epitome of beauty. He has styled his chestnut hair well, parting it to the right. His hazel unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his father. Cursed with a spirit at a very young age, Drogo has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Pacifist. Flaws: Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp. Chrysoberyl (150 gp).
Eiravel Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Blacksmith does. His black hair is singed and shortened. His amber eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has achieved small success as a Blacksmith.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Passionate. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +4
Possessions: 700 gp. 1 Minor magic item.
Ernest Presley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Glassblower, but he was a colossal failure. He struck the Priest job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and to be a glassblower again
Ideals: Entrepeneur. Flaws: Insane, Cynical. Bonds: Slave, Job, Adventurer. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Armara Trust, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long white hair is drawn into a two foot long braid. Her fierce gold eyes like to dwell on things.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: The child of northern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Armara was left her mother's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she has money and likes to spend it
Ideals: Entrepeneur. Bonds: Rich, Nature, Immigrant, Military. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 10000 cp.
Balifra Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her club, which is beautifully polished and possesses an ornate carving of a clover on it. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: She is greedy; and her religion dominates her actions
Flaws: Shy. Bonds: Adventurer, Criminal record, Religious, Rich. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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