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Advanced [show]


Melech Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is renowned for his bright green suits and hats. He has dyed his greying blue hair a little too much giving a sharp blue color. His silver eyes peer out from beneath his deerstalker green hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Dilettante father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Melech Hope, Male Tiefling Expert 10
Medium (5'1") Tiefling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 26 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)13 (+1) 17 (+3)18 (+4)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 3000 sp. Chrysoprase (50 gp).


Social Check DCs


Kyle Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with deerstalker hat. He is bald on top and has large blonde tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Ugly, Sensitive. Bonds: Adventurer, Poor, Military. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Blakely, Male Human Barbarian 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Andry TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she dresses like a well dressed Mason does. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her fierce gray eyes like to dwell on things.

Personality: Andry is depressed about a lot of things. She tends to be a nihilist. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has worked as a Mason like her father before her.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Gifted. Flaws: Depressed, Shy, Antagonistic. Bonds: Job. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Andry TellPenny, Female Halfling Ranger 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Insight +6, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Undercommon, Druidic
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Jet (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Fidget, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He is renowned for his bright violet suits and hats, and his gloved hand is found clutching a quarterstaff. His silver hair is cut short. He has a dull look in his hazel eyes.

Personality: He is extraordinarily eccentric. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Suhnae never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his sister

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: In love, Family. Occupation: Bricklayer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Suhnae Fidget, Male Half-Elf Cleric 4
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 9 (-1)7 (-2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp. A delicate silver chain set with a tourmaline (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Virra Sympony, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She has moderate length white hair. Her green eyes are slightly larger than normal.

Personality: Always inclined to offer people food she seems plenty friendly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: She doesn't get along with people that don't share her tastes; and wants to open a new tavern

Ideals: Philantrophist, Optimist, Impeccable. Bonds: Immigrant, Job. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Virra Sympony, Female Gnome Commoner 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 10 (+0)9 (-1)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Giant, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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