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Advanced [show]


Chem Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and violet handkerchief worn on his right side, and he perpetually has his hand crossbow ready. His chestnut hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Chem is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Brewer in town.

History: He was born at the edge of vast plains. He was taken from his home at a very young age. He struck the Brewer job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Extrovert. Bonds: Job, Nature, Slave. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Chem Wary, Male Tiefling Monk 13
Medium (6'0") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +5

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Karo Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Ar-Karo has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers.

Ideals: Optimist, Logical. Flaws: Ugly, Disease. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Ar-Karo Brandon, Male Half-Orc Bard 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears an entirely tan suit with green socks and a vest with buckled shoes, he is not a threatening figure. He has moderate length black hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.

Motivation: He'd like to take his coworkers down a peg; and to be a tailor again

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Voice breaks

Attributes [hide]

Ribbles Albaratie, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Sybil Payton, Female Human [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her morningstar ready. Her auburn hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Adventurer. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Sybil Payton, Female Human Paladin 9
Medium (4'8") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 56 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Druidic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 110 pp. Azurite (16 gp). Blue sapphire (400 gp). Violet garnet (1600 gp). Jet (100 gp). Citrine (60 gp). Eye agate (16 gp). Smoky quartz (60 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Mamnen Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. His brown hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. Mamnen liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Tabaxi people; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Mentor, Nature. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mamnen Elusive, Male Tiefling Druid 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Amethyst (50 gp). Jasper (40 gp). 1 Minor magic item.


Social Check DCs

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