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Advanced [show]


Norûk Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and expand his business

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Slave, Job, Has a crush. Occupation: Body Guard

Voice: Soothing and warm

Attributes [hide]

Norûk Tattersall, Male Half-Orc Warrior 7
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)4 (-3) 16 (+3)9 (-1)
Skills Performance +2, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A roughly beaten golden orb (80 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item.


Social Check DCs


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries with him a set of pickaxes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a long red beard with little hanging trinkets. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a Gardener first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son.

Ideals: Fighting. Bonds: Attractive, Job, Has a crush, Family. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Norman Bradford, Male Human Paladin 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Spring Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and usually wears his brown robe and has his bow always slung over his shoulder. His left hand appears badly burned and disfigured. He keeps his lavender fur in a pixie cut. His eyes are a pleasant copper.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. His childhood dream was to be a Adventurer, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and to be a adventurer again

Ideals: Impeccable, Logical. Bonds: Nature, Job. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Spring Running, Male Tabaxi Sorcerer 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 11 (+0)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy pastel suit. He wears a colorful flower in his beige fur. His half smiles and green eyes are beguiling and draw you in.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is an amazing painter.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Cask was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Military. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Cask In the Morning, Male Tabaxi Adept 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 8 (-1)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Shamil Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bald on top and has large brown tufts of hair around her ears. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Shamil was born on a far western desert where she grew up under the tutelage of her mother, an expert Dilettante. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels threatened by others; and further expansion of business

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Shamil Gummen, Female Gnome Cleric 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Onyx (40 gp). Amethyst (100 gp). 1 Minor magic item.


Social Check DCs

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