Sammal Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a long, black, dusty cloak. His brown hair is lengthy. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sammal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world; and many dire rats want him driven away
Ideals: Passionate, Fighting, Impeccable. Bonds: Enemies, Rich. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 300 gp. Jet (130 gp). Banded agate (7 gp). Golden pearl (130 gp).
Oriel Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a violet poncho over her likewise colored trousers and shirt. Her golden hair has been sun bleached extensively. She has a tattooed face.
Personality: Prone to second guessing herself, she comes off as nervous. She is a font of random trivia from the lore and stories she has discovered
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She inherited the family business which she has now maintained for 14 years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 11000 sp. Smoky quartz (20 gp). Sardonyx (20 gp). Carnelian (20 gp). Deep green spinel (60 gp).
Farideh Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'6" has a big stupid grin on her face most of the time. She wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her copper crest is slicked back into a classic pompadour. She wears an eyepatch.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the east to a Cook, Farideh learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now owns her own business.
Motivation: Expand her business; and to be a jeweler again
Ideals: Joker. Flaws: Ugly, Secretive, Antagonistic. Bonds: Job. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. 1 Minor magic item.
Hadarai Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His chestnut hair, when down, is lengthy. This green eyed northerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.
History: He was born in the north. He has had some formal dancing training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +6
Possessions: 800 pp. Red garnet (100 gp). Golden yellow topaz (1600 gp). White opal (500 gp). White pearl (100 gp). Star ruby (500 gp). Malachite (16 gp). Lapis lazuli (16 gp). Zircon (80 gp). Tiger eye turquoise (16 gp). Onyx (80 gp). Hematite (16 gp). Violet garnet (1600 gp). Jade (100 gp). Violet garnet (1600 gp). Banded agate (16 gp). Violet garnet (1600 gp). Smoky quartz (80 gp). Golden yellow topaz (1600 gp). Chrysoprase (80 gp). Zircon (80 gp). 1 Medium magic item.
Eridred Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is heavily combed to the right. She has green eyes.
Personality: She is extraordinarily eccentric. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Rich. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2300 sp. Chalcedony (70 gp). Zircon (70 gp). Zircon (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
