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Advanced [show]


Mozfel Deighton, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: He wants revenge against drow; and further expansion of business

Ideals: Athletic. Flaws: Fearful, PTSD. Bonds: Job, Immigrant, Enemies. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Mozfel Deighton, Male Half-Orc Aristocrat 4
Medium (6'6") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)7 (-2) 13 (+1)10 (+0)
Skills Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Astar Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. He has no hair. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Astar was born in the west. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Astar Swift, Male Tiefling Ranger 12
Medium (5'2") Tiefling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 57 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)18 (+4) 6 (-2)18 (+4)
Skills Insight +2, Investigation +8
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Druidic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Obsidian (5 gp). Golden pearl (70 gp). Rich purple corundum (1500 gp). Black star sapphire (1500 gp). Red spinel (70 gp). Sard (30 gp). Bloodstone (30 gp). Rock crystal (30 gp). White pearl (70 gp). Carnelian (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears blue painted combat armor at almost all times. Her white hair is still thick. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Loopmottin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Loopmottin's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is wracked by social anxiety

Ideals: Philantrophist. Flaws: Addict, Antagonistic, Fearful. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Loopmottin Munggen, Female Gnome Wizard 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 19 (+4)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 500 gp.


Social Check DCs


Cecily Cotton, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a grey vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is tall, broad shouldered and powerfully built. Her hair is silver and very short. She wears an eyepatch.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also is a firm believer in the womanly ideal.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with unlife at a very young age, Cecily has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world.

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Military. Occupation: Performer

Voice: Sore throat, cough

Attributes [hide]

Cecily Cotton, Female Human Aristocrat 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vondal Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He is wearing the road beaten gear of a warrior. His blonde hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Vondal studied abroad. Through the years after Vondal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Vondal's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic, Depressed. Bonds: Adventurer. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Vondal Steelfist, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)14 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 70 gp.


Social Check DCs

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