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NPC Generator

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Advanced [show]


Zykroff Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. Her black crest is knotted and matted. Her red eyes peer out from beneath her deerstalker green hat.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Zykroff would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy. Bonds: Military, Rich, Adventurer. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Zykroff Zzzxaaxthroth, Female Dragonborn Warlock 6
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Jasper (50 gp). Malachite (8 gp). Amber (50 gp). Obsidian (8 gp).


Social Check DCs


Mord Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear ponchos typically of a light black in addition to tight pants. His skin is also unnaturally pale. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Insane, Shy. Bonds: Military. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Mord Bradly, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)11 (+0) 7 (-2)10 (+0)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1000 gp. Fire opal pendant on a fine gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Nim Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky blue painted plate armor. He is bald on top and has large black tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Nim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Passionate. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Nim Ofandrus, Male Elf Warrior 5
Medium (4'11") Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. Deep blue spinel (1400 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Lindsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He wears a colorful flower in his golden hair. His eyes are hazel.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Shy. Bonds: Attractive, Family, Religious, Enemies. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Lindsey, Male Human Warlock 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Karash Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black vest and prefers white and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is greasy and uncared for. His eyes are violet and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.

History: Karash was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Depressed. Bonds: Adventurer, Criminal record, Family. Occupation: Sage

Voice: Breathy voice

Attributes [hide]

Karash Lindsey, Male Half-Orc Expert 7
Medium (5'9") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 17 (+3)10 (+0) 12 (+1)8 (-1)
Skills Athletics +8, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +4

Possessions: 6000 sp. Jet (60 gp). White opal (1300 gp). Rose (50 gp).


Social Check DCs

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