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Advanced [show]


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His white hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he is greedy

Flaws: Antagonistic, Ugly. Bonds: In love, Rich. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Pog Gummen, Male Gnome Paladin 6
Small (3'6") Gnome, True Neutral (CR 6)
Armor Class 14
Hit Points 63 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 18 (+4)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Deep blue spinel (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and very short. He has a dull look in his hazel eyes.

Personality: A skeptical and narcissistic man, Nalral's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Impeccable. Bonds: Criminal record, Religious. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Nalral Rubyeye, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 19 (+4)15 (+2) 5 (-3)11 (+0)
Skills Medicine -1, Religion +4
Senses Passive Perception 7
Languages Common, Dwarven, Auran, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp. Blue quartz (9 gp). Red spinel (60 gp). Jet (60 gp).


Social Check DCs


Aerdeth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white hair in a flapper bob. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. He is lazy, self-centered, vain, and jealous.

History: He was born in the west, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Flaws: Ugly, Selfish. Bonds: Rich, Guardian, Immigrant, Mentor. Occupation: Ruler

Voice: Irish accent

Attributes [hide]

Aerdeth Goltorah, Male Elf Warlock 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)9 (-1) 6 (-2)12 (+1)
Skills Athletics +1, Insight +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Masterwork Thieves’ tools. 1 Backpack. 1 Disguise kit.


Social Check DCs


Sun Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her orange fur is drawn into a tight pony tail with a clover scrunchie. This amber eyed southerner is not easily forgotten.

Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Junk Dealer, who enjoyed hunting, Sun was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Sun took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She has taken up work as a Glassblower and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Joker. Flaws: PTSD. Bonds: Job, Nature, Military. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Sun Of Spirit, Female Tabaxi Ranger 10
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)11 (+0) 8 (-1)9 (-1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1800 gp.


Social Check DCs


Silent On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her sai. She is bristling with hidden weapons, mostly sais and crossbows. Her fur is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Emotional, Antagonistic. Bonds: Criminal record, Attractive. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Silent On the Water, Female Tabaxi Expert 4
Medium (4'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs

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