Yvonne Dayton, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a grey small hat and grey clothes. She has wavy blonde hair. Her brown eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Yvonne embodies much of what other species detest in the Humans. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born on a small isolated farm. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her absent father; and wants a kiss
Flaws: Antagonistic. Bonds: Rich, Nature, Family, Has a crush. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Grom Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He is physically well-built. His hair, while still mostly white, has prominent grey streaks. He wears large thick round spectacles.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a forest tribe. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: Regain custody of his son; and he would like to get married and retire
Flaws: Racist, Shy. Bonds: Nature, Family, Has a crush. Occupation: Mayor
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Joan Lindsay, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears dark leathers with embroidery. Her auburn hair is wavy and long. Her brown eyes dart from person to person to random spaces in the air.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: The child of a Carter, who enjoyed hunting, Joan was taken on many hunting expeditions. Joan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Joan decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 34 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1700 gp. Peridot (60 gp). Star ruby (700 gp). Sard (60 gp). Jasper (60 gp). Violet garnet (400 gp). Aquamarine (400 gp). Aquamarine (400 gp).
Bertram Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a robe, a symbol of strength around his neck, and a whip on his belt. His hair is short and white. His green eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: When he was but 5 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.
Motivation: He's looking for his big break.
Ideals: Fighting, Artistic. Bonds: Nature, Immigrant, Slave. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Emerald (400 gp). Aquamarine (1200 gp). Star rose quartz (80 gp). 1 Minor magic item.
Shifting Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears tight fitting clothing which further accentuates his frame. His gray fur is knotted and matted. He has several tiny opal earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. He has built up a small fortune and can afford his own way.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
