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Advanced [show]


Sweet In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. Her red fur is drawn into a tight pony tail with a dagger scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove her worth to the world; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Disease, Impulsive, Insane. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Sweet In Woods, Female Tabaxi Paladin 10
Medium (5'7") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 7 (-2)16 (+3)
Skills Arcana +6, Religion +6
Senses Passive Perception 8
Languages Common, Giant, Aquan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 210 pp. Alexandrite (1200 gp).


Social Check DCs


Myria Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a slight overbite and is overall scrawny. Her hair is silver and curly. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is a ruthless business woman, a trait she acquired from her father.

History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. She is searching for what she claims is her rightful reward.

Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality

Ideals: Optimist, Entrepeneur, Fighting. Bonds: Adventurer, Nature. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Myria Nimblefingers, Female Halfling Barbarian 4
Small (2'8") Halfling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs


Rimple Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears tattered old clothes. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Sellsword, who enjoyed hunting, Rimple was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Justice, Optimist. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Rimple Nopenstallen, Male Gnome Druid 2
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp.


Social Check DCs


Aura Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. His orange fur is knotted and matted. His eyes are a pleasant yellow.

Personality: He loves telling others what to do and how they should feel about things. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and he wants to get laid

Ideals: Opinionated, Gifted. Flaws: Lazy. Bonds: Has a crush, Religious. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Aura Shore, Male Tabaxi Expert 3
Medium (6'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Norkruuth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears a tight fitting green shirt and pants. His crest is copper and very short. His gold eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Norkruuth was raised in a hard working conservative environment. He worked as a nervous Detective and found it very stressful. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Detective

Voice: American accent

Attributes [hide]

Norkruuth Beryntolthropal, Male Dragonborn Wizard 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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