Lamlûg Wesley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a long, white, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length chestnut hair. His blue eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Marshal. Recently the stress of being a Marshal has made it difficult for him to sleep.
Motivation: A strong sense of loyalty to Elven people; and to get a good night's sleep
Ideals: Gifted. Flaws: Shy, Insomniac, Racist. Bonds: Job. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Grisha Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. With bright black hair and a scraggly beard. His thin eyebrows rest above his beady hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant, Military. Occupation: Body Guard
Voice: Booming voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 28000 sp. Onyx (50 gp). Golden pearl (160 gp).
Trail Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of axes on his belt, each one with a aquamarine on the hilt. He keeps his long white fur kept up in a rat tail. His yellow eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Impeccable. Flaws: Ugly. Bonds: Mentor. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 130 gp.
Beloril Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly red, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Find a way to reverse the transformation of his sister; and money/treasure
Ideals: Impeccable, Entrepeneur. Bonds: Rich, Adventurer, Family. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 82 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2300 gp. Golden yellow topaz (1400 gp). Tiger eye turquoise (16 gp). Rich purple corundum (1300 gp). Amethyst (50 gp). 1 Minor magic item.
Synthrin Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. Her whole body is exceptionally muscular. Her white crest is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is very quiet and rarely speaks above a whisper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Immigrant. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 10)
Armor Class 10
Hit Points 73 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Cloth of gold vestments (40 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
