Stacee High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her skin is fair and her fingers are delicate and long. Sporting a red mohawk this woman's hair draws a lot of attention. She has several tiny aquamarine earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She served in the navy to pay for her family's outstanding loans. She found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her old friends; and she's looking for her big break
Ideals: Fighting. Bonds: Rich, Guardian, Adventurer, Military. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item.
Cask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean pastel cloak covering his clean studded leather and is in decent physical shape. He sports a flattop fur cut. His amber eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. As long as the job gets done he does not care how it got done.
History: Cask was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to settle down with his crush
Ideals: Professionalism, Gifted. Flaws: Impulsive. Bonds: Job, Has a crush. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp.
Ombul Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy. His green eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ombul took refuge in the ruined castle and found the beat up lance and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Guardian, Nature, Rich. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Cloak Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He tends to wear a large pastel jacket. He keeps his lavender fur in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Cloak was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Jeweler.
Motivation: He is unsatisfied with his job; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Job, Nature. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 500 gp. Jade (80 gp). Star ruby (500 gp). 1 Minor magic item.
Windy Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her gray fur is still thick. She wears an eyepatch.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. The war was a terrible time for her, and Windy does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the east. Her mother was a soldier and died while she was still young. Windy was left her mother's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
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