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NPC Generator

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Advanced [show]


Quespa Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her green crest is lengthy and is close to two feet long. Her gold eyes peer out from beneath her top green hat.

Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west her family was never financially stable. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Mason

Voice: Mousy voice

Attributes [hide]

Quespa Bhenkumbyrznaax, Female Dragonborn Druid 11
Medium (6'7") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 67 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)7 (-2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2300 gp. Carnelian (60 gp). Hematite (5 gp). Jet (150 gp).


Social Check DCs


Alvyn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull tan sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Alvyn Tarkelby, Male Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 100 gp. Solid gold idol (900 gp). 1 Minor magic item.


Social Check DCs


Mumpena Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a clover on it. Her auburn hair is wavy and long. Her face is scarred and worn.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Mumpena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born at the edge of vast desert. In her 15th year, her parents were killed by a gnolls raid, leaving Mumpena alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Mumpena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants revenge against gnolls; and someone believes her a fraud

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies, Nature. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Mumpena Loofollue, Female Gnome Expert 10
Small (3'4") Gnome, Neutral Evil (CR 10)
Armor Class 12
Hit Points 76 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5

Possessions: Red garnet (140 gp). Freshwater pearl (8 gp). Sardonyx (40 gp). Golden yellow topaz (400 gp). Moonstone (40 gp).


Social Check DCs


Trym Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: 2'9" and muscular, this eastern woman typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. She wears a deerstalker hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She never swears and excessively uses polite adverbs when speaking. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a daughter. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Bonds: Attractive, Mentor, In love. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Sunmeadow, Female Halfling Cleric 4
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 6 (-2)18 (+4)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Tourmaline (120 gp). Lapis lazuli (11 gp).


Social Check DCs


Hugh Badger, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Mentor, Nature. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Hugh Badger, Male Human Wizard 11
Medium (5'1") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 43 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 800 gp. White opal (500 gp). Amethyst (150 gp). Blue quartz (16 gp). Blue diamond (2000 gp). Coral (150 gp).


Social Check DCs

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