Kellen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is tall, broad shouldered and powerfully built. With a patchy silver beard and wild silver hair. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Kellen hails from a village terrorized by drow. Kellen was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Roofer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against drow.
Flaws: Ugly, Secretive. Bonds: Rich, Enemies, Immigrant. Occupation: Roofer
Voice: Low and grunting
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 12
Hit Points 42 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 600 gp.
Ozyman Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly white, has prominent grey streaks. He has amber eyes and a white hat with a red feather.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Mentor, Immigrant. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 300 gp.
Ar-Karo Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Ar-Karo's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Addict, Disease, Antagonistic. Bonds: Rich, Attractive. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp.
Panana Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a robe, a symbol of magic around her neck, and a morningstar on her belt. Beneath her clothing is a huge mess of scar tissue. She keeps her long chestnut hair kept up in a rat tail. Her brown unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born in the south, but her parents moved at a very young age to the north. She dropped out of school before completing her studies. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Slave, Immigrant. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 7 (-2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp.
Herleva Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She wears her white hair down. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She then took over the family business and is one of the better Glassblower for hire.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Family, Job, Adventurer. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 9000 cp. 1 Half-Plate.
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