Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is well dressed, constantly wearing a pastel suit, black shirt, and red tie. She keeps her long lavender fur kept up in a rat tail. She has a dull look in her blue eyes.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Art took refuge in the large cave and found the beat up greataxe and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Halfling compassion; and to end her boredom
Ideals: Justice, Entrepeneur. Flaws: Mundane, Racist. Bonds: Nature. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 11)
Armor Class 12
Hit Points 64 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 20000 sp. Smoky quartz (60 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Morley, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a grey vest and prefers blue and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is white and very short. Her hazel eyes lackadaisically let the world flow into them.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: When she was but 4 years old her parents immigrated from the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and sabotage a competitor
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Hamil Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt with thin green vertical stripes and tan pants. His hair, while still mostly golden, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Hamil is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 4 years old his parents immigrated from the south. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Doesn't want to be a Hunter and was forced into it by his family; and to unite with his brother
Ideals: Entrepeneur. Flaws: Depressed, Impulsive. Bonds: Immigrant, Family. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 16)
Armor Class 11
Hit Points 45 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 1000 pp. 1 Medium magic item. 1 Medium magic item.
Uadjit Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her green crest is smooth and relatively long. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: When she was but 5 years old her parents immigrated from the west. Like her mother and her brother before her, after school she went straight into learning to become a Map Maker. She has worked as a Map Maker like her mother before her.
Motivation: She wants revenge against illithids; and seeks redemption
Ideals: Fighting. Bonds: Criminal record, Immigrant, Job, Enemies. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Lapis lazuli (15 gp). Black pearl (300 gp). Malachite (15 gp).
Ella Alston, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her skin is fair and her fingers are delicate and long. Her long black hair is drawn into a two foot long braid. Her amber eyes peer out from beneath her small brown hat.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Human conditions. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and she's looking for her big break
Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Adventurer, Job. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 1400 gp. Carved bone or ivory statuette (50 gp). Solid gold idol (300 gp). An abacus with copper, silver and gold markers (100 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (100 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.
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