Dagger In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He tends to wear a large pastel jacket. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.
History: He was born several months after his father was called into army service. When Dagger reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.
Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Military, Family, Adventurer. Occupation: Barber
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 16)
Armor Class 10
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Infernal, Gnome, Elven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 700 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Cloth of gold vestments (30 gp). A delicate silver chain set with a tourmaline (20 gp). Silver chalice with lapis lazuli gems (30 gp). A delicate silver chain set with a tourmaline (20 gp). A necklace of small pink pearls (6000 gp). Sapphire pendant on gold chain (2500 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).
Caramip Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tan trousers with red and grey striped suspenders. She wears various colorful collared shirts. She wears a colorful flower in her blonde hair. She has several tiny jet earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 3 Alchemist’s fire. 1 Thunderstones. 8 Acid flasks.
Randal Cooper, Male Human [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. He keeps his long silver hair kept up in a rat tail. His amber eyes are passionate and lively.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can't help but pocket interesting objects he comes across
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Passionate. Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Baker
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 1600 sp.
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and wears a tight fitting black shirt and pants. His left leg appears badly burned and disfigured. His crest is red and curly. His gold eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Nadarr enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Flaws: Mundane, Hedonist. Bonds: Mentor, Slave. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp.
Melech Fear, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is braided into rings. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new bounty hunter responsibilities is difficult
Flaws: Ugly. Bonds: Poor, Job, Religious, Military. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 63 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 1100 gp. Silver pearl (150 gp). Azurite (14 gp). Coral (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!