Vondal Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears grey painted combat armor at almost all times. His tied-back hair is chestnut. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Vondal embodies much of what other species detest in the Dwarves. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Extrovert. Flaws: Ugly, Antagonistic. Occupation: Body Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Tatyan Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her green crest is kept up in a ponytail inside a broad hat. Her red eyes are passionate and lively.
Personality: She snorts whenever she laughs or is feeling confident. She pushes her goals aggressively. She is also a coward if confronted.
History: Tatyan lived on a farm with her mother, near the main road leading to a nearby town. Tatyan was born on a far northern island where she grew up under the tutelage of her mother, an expert Sellsword. She struck the Sellsword job and began her own company from there.
Motivation: She has money and likes to spend it; and expand her business
Flaws: Fearful. Bonds: Immigrant, Family, Job, Rich. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp. Black star sapphire (900 gp). Star rose quartz (50 gp). Onyx (50 gp). Deep blue spinel (1400 gp).
Ea Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green shirt with thin brown vertical stripes and pastel pants. Her silver hair is matted, messy, and big. Her gold eyes have a joyful gleam in them most of the time.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Tailor business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Tailor. She has achieved small success as a Tailor.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Tailor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 15)
Armor Class 11
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
Possessions: 3000 gp. Cloth of gold vestments (80 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Silver chalice with lapis lazuli gems (80 gp). Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (80 gp). Cloth of gold vestments (80 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (1400 gp). 1 Medium magic item.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Shepherd, his father struggled to pay the bills. When Erky reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Erky and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Military, Religious. Occupation: Baker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Ranala Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is slicked back into a classic pompadour. Her hazel eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Days after completing her studies, news broke out that her hometown was attacked by drow. Ranala was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: A deep hatred of drow; and to clean up the streets
Flaws: Impulsive. Bonds: Rich, Guardian, Religious, Enemies. Occupation: Shipwright
Voice: German accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Silver pearl (120 gp). Coral (120 gp). Silver pearl (120 gp). Moss agate (15 gp). 1 Half-Plate. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
