Shedinn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a black and white robe with the hood down. He wears his green crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. Like his father and his sister before him, after school he went straight into learning to become a Merchant. He struck the Merchant job and began his own company from there.
Motivation: Seeks redemption; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Merchant
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 45 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Portia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a hunchback. She wears her hair in dreadlocks. Her green eyes lackadaisically let the world flow into them.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She receives visions of the future at random moments
History: Gifted from a young age, Portia studied abroad. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She has since lost track of the people in her past.
Motivation: Regain custody of her son; and sabotage a competitor
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp. Peridot (40 gp). Obsidian (6 gp). 1 Minor magic item.
Nora Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long golden hair kept up in a rat tail. Her eyes are green and beady.
Personality: She hates drow. She views them as having robbed her home of its proper glory. Her job bores her to no end. She has decided to make it more interesting.
History: She was born into a rich family. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by drow. Nora was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: A need for knowledge about a nearby landmark; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Ugly. Bonds: Rich, Enemies, Adventurer, Criminal record. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Blossom High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She has money and likes to spend it.
Ideals: Athletic, Joker, Pacifist. Bonds: Adventurer, Rich. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp.
Baern Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He prefers to wear grey pants and tee shirts. His whole body is exceptionally muscular. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He left for the east, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Nature, Job. Occupation: Barkeep
Voice: Loud with bravado
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 350 gp. 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
