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NPC Generator

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Advanced [show]


Aelar Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a moderate pudge and is not very fit. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered singing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Poor, Family. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Aelar Fasharash, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 600 gp. Eye agate (5 gp). Star ruby (1500 gp). 3 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Tim Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of orcs

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Tim Blyth, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. A roughly beaten golden orb (110 gp). 1 Chain shirt.


Social Check DCs


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Slave, Guardian, Adventurer, Criminal record. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Guy Axton, Male Human Commoner 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her red hair is matted, messy, and big. She has gleaming, smiling gray eyes.

Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Flaws: Ugly, Impulsive, Fearful. Bonds: Immigrant. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Nora TellPenny, Female Halfling Cleric 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 7 (-2)15 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a white tunic with green highlights, and long black pants that bunch up around his shoes. He has done his best to style his brown hair to look like a famous performer. His eyes are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Religious, Nature. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Gildmak Tealeaf, Male Halfling Ranger 16
Small (2'11") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Religion +6, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 9000 gp. Star rose quartz (50 gp). Silver pearl (160 gp). Red-brown spinel (160 gp). Eye agate (8 gp). Rose (50 gp). Jasper (50 gp). Black pearl (300 gp). Sardonyx (50 gp). Violet garnet (300 gp). Violet garnet (300 gp). Tourmaline (160 gp). Citrine (50 gp). Silver pearl (160 gp). Red garnet (160 gp). Aquamarine (300 gp).


Social Check DCs

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