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NPC Generator

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Advanced [show]


Guy Jenkins, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a violet shirt with thin brown vertical stripes and green pants. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He works hard and plays hard.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the ruined castle and found the beat up scythe and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Hedonist, Insane. Bonds: Nature, Family. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Jenkins, Male Half-Elf Expert 6
Medium (5'6") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Boddynock Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect. He has shaved his head bald. He is baby faced.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. Cursed with a spirit at a very young age, Boddynock has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Flaws: Racist, Disease. Bonds: Immigrant, Nature, Adventurer. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Boddynock Tarkelby, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Adelard Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. His white hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Adelard hails from a village terrorized by gnolls. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Depressed. Bonds: Rich, Job, Enemies, Nature. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Arnuanna, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Cloak Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman wears a pastel armored body suit, with a simple white line shooting up and back down. Her clothes are grease stained in places. Her white fur is matted, messy, and big. Her face is scarred and worn.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She misses her home and complains about the freezing weather, even in summer.

History: Born to a Spy, her mother struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She left for the west, certain she would find work there.

Motivation: Marry her sister to traveling adventurers; and wants to have a good time and be beloved

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Cloak Of World, Female Tabaxi Monk 3
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Golden pearl (130 gp). Eye agate (6 gp).


Social Check DCs


Oriel Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Sporting a silver mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is irascible and easily irritated. She does not believe in violence as a means to an end. She is a dedicated Bounty Hunter but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Oriel was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Oriel's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She's repulsed by the PC; and she's attracted to the pc

Ideals: Pacifist, Logical. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Oriel Ainsworth, Female Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 11 (+0)6 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 70 gp. 1 Chain shirt.


Social Check DCs

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