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Advanced [show]


Duvamil Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who tends to wear a tan poncho over her likewise colored trousers and shirt, she is not a threatening figure. Her hair is chestnut, silky, and of moderate length. This green eyed westerner is not easily forgotten.

Personality: Stoic and calm, she prefers to meditate than take action. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Duvamil and her spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and her religion dominates her actions

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Duvamil Cobblelob, Female Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Leaf Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy orange fur. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a hunchback. Her orange fur is long and unkept. Her hazel eyes are slightly larger than normal.

Personality: She is business-like. She takes instructions and follows them to the letter. Flattery will make her almost putty in your hands.

History: Gifted from a young age, Leaf studied abroad. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants to get laid; and she has a crush on the local bricklayer

Ideals: Professionalism, Gifted, Fighting. Flaws: Ugly, Selfish. Bonds: Has a crush. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Leaf Plume, Female Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Eldeth Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a brown suit. Her skin is fair and her fingers are delicate and long. With wild black hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invites people to come help in her community garden.

History: A powerful slaver made her what she is. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero.

Ideals: Joker, Philantrophist. Bonds: Attractive, Mentor, Adventurer. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Eldeth Lutgehr, Female Dwarf Wizard 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 82 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)14 (+2) 15 (+2)8 (-1)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Auran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Golden circlet with four aquamarines (2000 gp). Old masterpiece painting (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Jeweled gold crown (3000 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She wears her red fur up. Her amber eyes are slightly larger than normal.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has all her life been fascinated with painting.

History: Tricking lived on a farm with her mother, near the main road leading to a nearby town. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many brigands want her driven away; and wants to raise her children well

Ideals: Fighting, Artistic. Bonds: Family, Rich, Enemies. Occupation: Bellfounder

Voice: Low and grunting

Attributes [hide]

Tricking Prim Posies, Female Tabaxi Fighter 5
Medium (4'11") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Rich purple corundum (1500 gp). Smoky quartz (40 gp). 1 Half-Plate.


Social Check DCs


Merihim Aid, Male Tiefling [Permalink]

Personal [hide]

Description: This western man wears a green costume with the symbols of strength on his torso. His clothes are grease stained in places. His hair, while still mostly silver, has prominent grey streaks. His eyes are white.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the west. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Attractive, Criminal record. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Merihim Aid, Male Tiefling Warlock 7
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 12 (+1)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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