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NPC Generator

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Advanced [show]


Lavinia Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She usually wears her red robe and has her axe always slung over her shoulder. She has chestnut hair. Her green eyes peer out from beneath her wide-brimmed red hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born on a small isolated farm. Lavinia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Doctor like her father before her.

Motivation: Meet up once more with her childhood friend; and wants to open a new tavern

Ideals: Justice. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Lavinia Kettlewhistle, Female Halfling Ranger 1
Small (2'8") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Bree Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case. She keeps her long silver hair kept up in a rat tail. Her brown eyes lackadaisically let the world flow into them.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is skeptical of what others tell her and is slow to trust.

History: She was born in the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bree took refuge in the old dungeon and found the beat up axe and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Shy, Antagonistic. Bonds: Immigrant, Nature. Occupation: Bather

Voice: Ums and uhs a lot

Attributes [hide]

Bree Underfoot, Female Halfling Warlock 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 80 gp.


Social Check DCs


Ella Ashton, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is greying and her face has many wrinkles. Her eyes are green and she is always smoking a pipe.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a necromancer, Ella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While studying, she fell in love. They married and had a son. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Optimist. Bonds: Rich, Nature, Mentor, In love. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ella Ashton, Female Human Bard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Religion +1, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Drifting Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing a perfectly clean shirt and pair of pants. Her gray fur is smooth and relatively long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is almost excessively polite to everyone, even when angry. She invites people to come help in her community garden.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken from her home at a very young age. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Attractive, Poor, Slave. Occupation: Gardener

Voice: Dark and ominous

Attributes [hide]

Drifting Prim Posies, Female Tabaxi Cleric 2
Medium (4'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp. An abacus with copper, silver and gold markers (30 gp). An abacus with copper, silver and gold markers (30 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Conrad Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Stylist profession.

History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Addict, Shy. Bonds: Job, Religious, Mentor. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Conrad Beitz, Male Human Paladin 11
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 14 (+2)8 (-1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 310 pp. Violet garnet (500 gp). Chrysoprase (40 gp). Rhodochrosite (13 gp). Rock crystal (40 gp). Rhodochrosite (13 gp). Eye agate (13 gp).


Social Check DCs

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