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NPC Generator

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Advanced [show]


Cora Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. Her red hair is cut short with large spiked bangs in the front. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: Cora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to make almost anything out of random pieces of junk.

History: When she was but 6 years old her parents immigrated from the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Cora Cherrycheeks, Female Halfling Monk 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp.


Social Check DCs


Shedinn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brass crest has been sun bleached extensively. He has gold eyes.

Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Shedinn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shedinn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: His religion dominates his actions; and many goblins want him driven away

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shedinn Wystongjiir, Male Dragonborn Paladin 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp.


Social Check DCs


Cory Oakley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is cut jaggedly and amateurishly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 5 years old his parents immigrated from the west. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.

Motivation: He feels kind of lost in life; and many gnolls want him driven away

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Enemies, Immigrant. Occupation: Seamstress

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Oakley, Male Human Rogue 7
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 8 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)10 (+0) 13 (+1)8 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: He was born into a rich family. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult.

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Job. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Boddynock Albaratie, Male Gnome Warlock 10
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 10 (+0)10 (+0)
Skills Nature +7, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 90 pp.


Social Check DCs


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a lot of dark rich colors, with gold accents. He has done his best to style his yellow fur to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Three was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Three was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Three's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Three Wind, Male Tabaxi Wizard 3
Medium (5'6") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Banded agate (16 gp). Red-brown spinel (100 gp). Moss agate (16 gp).


Social Check DCs

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