Panana Munggen, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her tied-back hair is white. She has a dull look in her violet eyes.
Personality: Aggressive, abrasive, and angry, Panana embodies much of what other species detest in the Gnomes. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born at the edge of vast plains. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Nature. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 29000 cp. Azurite (12 gp).
Flask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the north. He believes the world needs to unite to get rid of drow once and for all.
History: He got into the Miller business at a young age. In his 10th year, his parents were killed by a drow raid, leaving Flask alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.
Motivation: Many drow want him driven away.
Ideals: Pacifist. Flaws: Addict. Bonds: Enemies, Job. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 19)
Armor Class 11
Hit Points 105 (19d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1
Possessions: 20000 gp. Malachite (16 gp). Iolite (60 gp). Rhodochrosite (16 gp). White pearl (130 gp). Rock crystal (60 gp). Coral (130 gp). Rich purple corundum (1600 gp). Red spinel (130 gp). Moss agate (16 gp). Freshwater pearl (16 gp). Smoky quartz (60 gp). Hematite (16 gp). Moonstone (60 gp). Black star sapphire (1600 gp). Aquamarine (900 gp). Amethyst (130 gp). Black pearl (900 gp). Alexandrite (900 gp). Iolite (60 gp). Amethyst (130 gp). Smoky quartz (60 gp). Blue quartz (16 gp). Fiery yellow corundum (1600 gp). Obsidian (16 gp). Jasper (60 gp). Fiery yellow corundum (1600 gp). Alexandrite (900 gp). Black pearl (900 gp). Azurite (16 gp). Chrysoberyl (130 gp). Malachite (16 gp). Eye agate (16 gp). Rose (60 gp). Hematite (16 gp). 1 Medium magic item.
Ront Brandon, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is long and golden with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the west to a Marshal, Ront learned a great deal about his father's area of expertise. A gifted student he started as a Soapmaker, but he got bored and became a Marshal. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Wants his loneliness to end; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Athletic. Bonds: Attractive, Has a crush, Slave, Job. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 4000 sp. Aquamarine (1600 gp). Iolite (30 gp). Iolite (30 gp).
Gorfel Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady brown eyes.
Personality: Eccentric and domineering, Gorfel will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Gorfel was born in the south. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Extrovert, Opinionated, Persistence. Flaws: Ugly. Bonds: Religious. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Sardonyx (80 gp). Golden pearl (60 gp). Rhodochrosite (16 gp).
Jebeddo Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His head has been shaved. His brown unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Jebeddo was left his father's suit of armor and trained in its use and care. After a long history of fighting, Jebeddo and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Joker. Flaws: Ugly, Disease, Antagonistic. Bonds: Military. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 17000 cp. Fire opal (900 gp).
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