Ahlyssa Langley, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She typically wears brown cloth garments or leather armor. With wild white hair. She has blue eyes and a brown hat with a violet feather.
Personality: Calm and collected, she is a well trained Interpreter. She is afraid of women and trembles around them
History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with unlife at a very young age, Ahlyssa has worked very hard to control her curse. She has achieved small success as a Interpreter.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Job, Poor. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 61 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2700 gp. Banded agate (15 gp). Lapis lazuli (15 gp). Golden yellow topaz (1200 gp). Azurite (15 gp). Sard (70 gp). Tourmaline (70 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.
Adrik Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He wears a feathered hat to hide his balding. He has a dull look in his hazel eyes.
Personality: Eccentric and domineering, Adrik will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Adrik was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He then took over the family business and is one of the better Mayor for hire.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Ideals: Extrovert. Bonds: Job, Debt, Religious. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 400 gp.
Gurdis Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is physically well-built. Her auburn hair, when down, is lengthy. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the north, but her parents moved at a very young age to the south. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Poor, Religious, Immigrant. Occupation: Dilettante
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Lapis lazuli (16 gp). Violet garnet (300 gp). Banded agate (16 gp). Sard (70 gp). Golden yellow topaz (300 gp).
Emerald Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is black and curly. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Glassblower, who enjoyed hunting, Emerald was taken on many hunting expeditions. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Nature. Occupation: Server
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahlyssa Kendall, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She very much looks the part of a Spy. She keeps her golden hair in a pixie cut. She is baby faced.
Personality: Ahlyssa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Extrovert, Justice. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
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