Paela Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white tunic with grey highlights, and long brown pants that bunch up around her shoes, and carries rapiers. Her blonde hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her brother before her, after school she went straight into learning to become a Cook. She then took over the family business and is one of the better Cook for hire.
Motivation: She's in love; and to reunite with her old friends
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +1
Possessions: 150 pp.
Mastema Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt. Her hair is cut close to her head. She wears a mask on her face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a very good compulsive liar and kleptomaniac.
History: Born to a Junk Dealer, her father struggled to pay the bills. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: Seeks redemption.
Flaws: Terse. Bonds: Criminal record, Poor, Family. Occupation: Dilettante
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 14)
Armor Class 11
Hit Points 69 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Halfling, Giant
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 |
Possessions: 900 pp. Golden yellow topaz (1600 gp). Smoky quartz (50 gp). Red-brown spinel (130 gp). Blue quartz (7 gp). Iolite (50 gp). Chrysoprase (50 gp). Hematite (7 gp). Onyx (50 gp). Amethyst (130 gp). Moonstone (50 gp). Sardonyx (50 gp). Jet (130 gp). Jasper (50 gp). Zircon (50 gp). Golden yellow topaz (1600 gp). 1 Medium magic item.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His beige fur is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Seven studied abroad. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Poor, Military. Occupation: Sellsword
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 17)
Armor Class 8
Hit Points 135 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +0
Possessions: 900 pp. Obsidian (4 gp). Deep green spinel (160 gp). Jade (160 gp). Star rose quartz (50 gp). Star rose quartz (50 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (300 gp). Chalcedony (50 gp). Peridot (50 gp). White opal (600 gp). Black opal (600 gp). Aquamarine (300 gp). Star rose quartz (50 gp). Freshwater pearl (4 gp). Jade (160 gp). Pink pearl (160 gp). Rhodochrosite (4 gp). Deep green spinel (160 gp). Chrysoberyl (160 gp). Black pearl (300 gp). Banded agate (4 gp). Tourmaline (160 gp). Peridot (50 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Obsidian (4 gp). Black opal (600 gp). Jasper (50 gp). Banded agate (4 gp). 1 Medium magic item.
Naill Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a tan and grey robe with the hood down. He has moderate length brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.
History: Naill was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying brother.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Chain shirt. 1 Banded mail. 1 Masterwork studded leather.
Morg Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Morg was born with his mother's beautiful face. Morg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Slave, Religious. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
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