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Advanced [show]


Pelt Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length lavender fur. Her hazel eyes are passionate and lively.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised by priests from a young age. Pelt was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Glassblower. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Religious, Mentor. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Pelt Of Ivory, Female Tabaxi Monk 4
Medium (5'11") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 13 (+1)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ilde Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is short and red. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Ilde Dankil, Female Dwarf Adept 2
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1300 sp. 4 Thunderstones.


Social Check DCs


Euphemia Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a white cloak and cross-gartered blue stockings. Her whole body is exceptionally muscular. She wears her white hair up in a very large beehive style do. She is baby faced.

Personality: She is a Weaver first and foremost. She believes firmly that knowledge should be universal. She takes great joy in being the best Weaver in town.

History: Born to a pair of adventurers, Euphemia grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better village for her children.

Motivation: To reunite with her old friends; and she feels kind of lost in life

Flaws: Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Euphemia Nimblefingers, Female Halfling Monk 8
Small (2'8") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 70 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +1, History +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Vani Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has shaved her head bald. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Vani Kettlewhistle, Female Halfling Cleric 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His chestnut hair has been sun bleached extensively. His eyes are violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Joser hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Joser was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Many brigands want him driven away; and a deep hatred of brigands

Ideals: Professionalism. Bonds: Immigrant, Rich, Enemies. Occupation: Butcher

Voice: Hard of hearing, loud

Attributes [hide]

Joser Fastfoot, Male Halfling Sorcerer 5
Small (3'0") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: Chrysoprase (30 gp).


Social Check DCs

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