Bolhild Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in an above average manner. Her hair is short and golden. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was very strict, and drilled into her lessons on being the perfect lady. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Adventurer, Military. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 350 gp. Obsidian (13 gp). Jet (60 gp). Rose (80 gp). 1 Masterwork Common Ranged Weapon.
Richard Everly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, and carries rapiers. He keeps his silver hair in a flapper bob. His eyes are a pleasant violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Richard lived on a farm with his father, near the main road leading to a nearby town. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage
Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Family, Criminal record. Occupation: Slave Trader
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. 5 Acid flasks. 4 Holy water.
Herleva Altham, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in a clean grey cloak covering her clean studded leather. Her brown hair is smooth and relatively long. She wears a mask on her face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Herleva was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.
Motivation: Seeks redemption; and meet up once more with her childhood friend
Flaws: Emotional, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Barkeep
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp.
Nora Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red tunic with pastel highlights, and long brown pants that bunch up around her shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her red hair down. She has gray eyes and a red hat with a pastel feather.
Personality: Nora is depressed about a lot of things. She tends to be a nihilist. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nora. Being a Fortune-teller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Several ex partners dislike her way of doing things and want revenge; and revenge
Flaws: Depressed, Mundane. Bonds: Attractive, Criminal record, Enemies. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Habor Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He has dyed his greying brown hair a little too much giving a sharp brown color. He has white eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A freak accident while working with his Merchant mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 14 (+2) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnome, Draconic
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 41000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
