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Advanced [show]


Lone On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His red fur is smooth and relatively long. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Mentor. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Lone On the Mountaintop, Male Tabaxi Rogue 11
Medium (6'3") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 33 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)7 (-2) 11 (+0)15 (+2)
Skills Athletics +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2700 gp. Carnelian (40 gp). Malachite (10 gp). Moonstone (40 gp). Azurite (10 gp). Red-brown spinel (70 gp). Black pearl (1000 gp). Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tan costume with the symbols of death on her torso and is in decent physical shape. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Farmer arts, while her mother instructed her in etiquette, music and courtly manner. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Shy, Secretive, PTSD. Bonds: Attractive, Rich. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Salanop Horcusporcus, Female Gnome Expert 2
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)14 (+2) 5 (-3)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 7
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 170 gp.


Social Check DCs


Sun Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He has moderate length beige fur. His blue eyes dart from person to person.

Personality: Sun is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Nature, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sun Of Ivory, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 52 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3000 sp. Black opal (1300 gp). Deep blue spinel (1500 gp). Violet garnet (1500 gp). Blue quartz (8 gp). Onyx (50 gp). 1 Minor magic item.


Social Check DCs


Gildmak Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears red cloth garments or leather armor. His hair is chestnut and curly. His blue eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich western family. In his 13th year, his parents were killed by a dire rats raid, leaving Gildmak alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Gildmak Stoutman, Male Halfling Warlock 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 200 gp. Obsidian (11 gp). White pearl (130 gp). Onyx (20 gp). Red-brown spinel (130 gp).


Social Check DCs


Einkil Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Spice Merchant uniform. His long golden hair reaches down to his waist. He has gray eyes.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Animal Trainer, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Insane, Fearful. Bonds: Job, Poor, Religious. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Einkil Dankil, Male Dwarf Cleric 4
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 24000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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