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NPC Generator

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Advanced [show]


Raam Liberty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Shepherd. His red hair is unkempt and raggedy. His thin eyebrows rest above his beady black eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Adventurer, Religious, Nature. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Raam Liberty, Male Tiefling Sorcerer 9
Medium (6'7") Tiefling, Neutral Good (CR 9)
Armor Class 13
Hit Points 5 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1700 gp. Deep green spinel (150 gp).


Social Check DCs


Nala Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears suspenders and green workpants. Her shirt is brown, and she wears a heavy green leather apron most of the time. Her crest is white and curly. She has a dull look in her gold eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is harsh and unforgiving.

History: The child of eastern immigrants she idolized her mother. Through the years after Nala was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nala's mother didn't care for her much, and the feeling was mutual. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Carpenter

Voice: Sounds elderly

Attributes [hide]

Nala Dhyrktelonis, Female Dragonborn Warlock 10
Medium (6'2") Dragonborn, Lawful Good (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 20000 sp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zog Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'0". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a kukri. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can't help but pocket interesting objects he comes across

History: The child of southern immigrants he idolized his father. His father was a soldier and died while he was still young. Zog was left his father's suit of armor and trained in its use and care. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Immigrant, Military, Job. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Zog Hamilton, Male Half-Orc Expert 10
Medium (6'0") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 53 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)4 (-3) 7 (-2)7 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 210 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clayden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by beers. With a patchy black beard and wild black hair. He has hazel eyes and a brown hat with a pastel feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up trident and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Anselm Clayden, Male Human Wizard 11
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 2400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver chalice with lapis lazuli gems (40 gp).


Social Check DCs


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. His eyes are likewise gold.

Personality: He has always had a great fascination with Half-Elven culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against dire rats.

Flaws: Racist, Shy. Bonds: Attractive, Rich, Enemies. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Ahrim Rise, Male Tiefling Expert 4
Medium (5'3") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 11 (+0)8 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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